This type of image-based environment lighting has been a staple in CG rendering for years.Īlthough image-based lighting has improved over the years, it still involves a lot of sampling, especially for interior scenes.
A dome light is a spherical or hemispherical light that is often paired with a high dynamic range image (HDRI) of the environment. V-Ray’s smart sampling of lights have now been integrated into the dome light and image-based lighting. There are more smart features coming in the next V-Ray, like automatic camera exposure and white balance, but the first one to talk about is the new Adaptive Dome Light in V-Ray Next for 3ds Max. Also, a new improved Adaptive Lights 2 technique is coming in our next release (more on that later). This makes it possible for users to render scenes with a large number of light sources, without affecting render times.
It’s smart enough to produce even noise levels throughout the image, placing more samples in areas with more noise, without oversampling other areas that don’t need it.Īnother example would be V-Ray’s Adaptive Lights algorithm which learns about the scene by analyzing the Light Cache data to determine which lights to sample and which ones to ignore. V-Ray's analysis results in a faster, cleaner render.įor example, with the introduction of Variance-based Adaptive Sampling we eliminated the need to set individual subdivisions on materials and lights, or even camera effects like depth of field. In the same way that machine learning makes choices based on what is learned about a specific problem, V-Ray has been adopting learning techniques for analyzing a scene as it is rendering. That’s because we’ve put a lot of effort into making V-Ray smarter. In fact, many of our users have discovered that their old scenes typically render faster and cleaner, simply by removing their previous settings and switching to the new defaults. You may have also noticed that V-Ray has gotten much faster by default.
#Vray next sketchup not rendering windows
Maybe put some sort of night-scene picture outside the windows just to add a bit of depth.Since the release of V-Ray 3.0, you may have noticed that many of the updates have made it possible to render better without tweaking settings. Nothing is ever hard against things or square in real life.Ĥ. Will help add small shadows behind/around things to add to the realism. Pull the furniture, paintings, etc away from adjacent elements a little. You should not really notice the texture/bump unless you really look, but it will make a difference vs a simple flat surface.ģ. Try 1/10th and maybe tone the Bump down a little.
Texture on walls/ceiling - scale is too large IMO. I won't get into the LWF method as i am still coming to terms with that myself.Ģ. The human eye will see the walls as much closer to white than a camera will. I know it is physically correct based on the color of the floor and light but i would still correct this either in the VRay Phys Cam or in Post. Color balance/saturation to remove the orange hue - not all, just tone it down. rendered in Max? VRay really is great to work with and very predictable once you get the hang of not needing to fake things anymore (fill lights, etc)Ĭouple of things i would work on (C4D user, sorry if i don't know the Max terms):ġ.